Goldstine will lead all marketing campaigns for global theatrical releases from Warner Bros Pictures, New Line Cinema, DC-Based Films and Warner Animation Group, as well as for HBO Max original features. Goldstine’s oversight includes Warner Bros. Pictures’ worldwide creative advertising, publicity, media, global digital, global promotions, worldwide research and multi-cultural groups.
At Uni, Goldstine oversaw the campaigns for such movies as Jurassic World, the Despicable Me, Pitch Perfect and Fast & Furious franchises as well as Get Out, Split, Sing, Secret Life of Pets, Straight Outta Compton and Fifty Shades of Grey. During his time at Universal, 2011 to 2018, his team had more than 30 films reach No. 1 at the domestic box office, including Snow White and the Huntsman, Ted, The Bourne Legacy, Mama, Oblivion, Fast & Furious 6, The Purge, Ride Along, Neighbors, Dumb and Dumber To and the Academy Award-winning Les Misérables. Goldstine helped propel Universal to an unprecedented run at the box office, resulting in four of the five most profitable years in the company’s history. In 2015, the studio broke numerous records: the then highest-grossing domestic, international and worldwide box office of any single year in any film studio’s history; the first time any studio had three films cross $1 billion at the worldwide box office with Furious 7, Jurassic World and Illumination’s Minions; and six films opened No. 1 at the domestic box office. Prior to Uni, Goldstine spent over two decades with Sony Pictures, where he held a variety of marketing positions, including President of Creative Advertising. During his years at Sony, Goldstine personally oversaw a number of creative campaigns for films including the Academy Award-winning The Social Network, the original Spider-Man franchise, Casino Royale, Da Vinci Code, Jerry Maguire, Groundhog Day, and eight movies with Will Smith, including Men In Black.
My employer insists they overpaid me $1500 despite the fact I did not sign the paperwork for my new position until yesterday.
I work for a casino in Mississippi. Before quarantine, I was a valet who worked on a toke rate. When we returned in July, I began the job duties as a bellman. The bellman position did not formally exist within the company at the time. I "applied" for the position last week and signed the transfer papers yesterday. The date next to my signature being October 19th, 2020. As I am leaving work today, my manager pulls me into her office to state that I owe the company $1500 and will be garnished to the fullest extent so they can have the books corrected before the end of the year. They claim they were paying me with the shared toke rate of the valet runners instead the pay I receive now, that I signed the paperwork for only yesterday. There are five paychecks left before New Years and it will take minimum (if I am lucky) four paychecks to cover the majority of the $1500. There was no paperwork that stated I had been working as a bellman since July. I will pick up copies of my bellman application and transfer paperwork to verify of when I formally started the position tomorrow. What are my options? Thank you for taking the time to read this and offer insight. Edit/Update: Today has been consumed by all of the hoops I had to jump through to get information. My secondary manager, two positions above me, has been incredibly helpful and I’m grateful for her. She had two documents (both from payroll) with the exact amount; however, the documents had two different amounts! I asked an HR receptionist for copies of every document I have signed since returning to work in July. He asked a superior who said, “Once the documents are in your file, they are sealed and cannot be opened.” (I believe this untrue but will let it rest for now.) I had an interesting (and recorded) phone conversation with an unhelpful head of HR that I will leave out. As for further information, I learned I was in the system as strictly a valet until yesterday. I was not hired to be a bellman until yesterday. There will be a meeting with the general manager of our property soon about all of this. I will be contacting US Department of Labor Services tomorrow to see what my options with them will be.
Choice of Quality(s) up to 10 RVP value, at chargen cost, Free [10 RVP]: Alibi , Analytical Mind , Astral Chameleon , Biocompatability (Bio or Cyberware) , Barrens Rat , Battle Hardened , Blandness , Brilliant Heuristics , Catlike , Common Sense , Cynic , Daredevil , Drug Tolerant , Focused Concentration [4 per, max 2], Guts , Honest Face , Instinctive Hack , Juryrigger , natural Athlete , ninja vanish , Perceptive [1 or 2 ranks, 5], Quick Config , Shoot First - Don't Ask , Magic Resistance , Social Chameleon , Profiler , Observant , Outdoorsman , Perfect Time , Toughness , Spirit Whisperer , Tough as Nails [5, S or P], Practice-Practice-Practice 
SPECIAL: Free contact; Sol Bestmenn - Fixer / P: Attorney [C5/L1] Sol is a Las Vegas, PCC-based personal injury and criminal defense attorney - a sleazy, middle-aged human man, Sol makes a living the best way he knows how - hustling the courtroom like a disco drug dealer.
Background This run explores Krime Industry's Warranty-Violation Recall Service, where Krime steals back its own weaponry when people deign to outfit it with special modification or prototype materials. Meet Runners meet at the Emerald Grpyhon, an ancients bar in Tarislar. Run Runners check into the hotel in Vegas and do some cursory legwork evaluation the security operations around the Tur Pam and the ren faire. Eventually they settle on a social con, faking a slip & fall-style accident with the security guard using the prototype lance, hiring a lawyer to back up Cowboy's injury complaint and then ambushing the limousine in transit to an evidence lock-up to steal the krime lance. The team hires a sleazy Vegas lawyer, sets up their ambush locations, and gets ready to seize the lance, which, by Vegas luck alone, happens only to be guarded by a valet and the company lawyer. Aftermath Krime acquires another prototype for its stun lance model! Expenses Favors x3; legal fees.
Opposition: casino security, matrix security/spiders, xenosapient foundation security AI
Casualties: 1 very confused xenosapient
Synopsis: Runners are hired by Krime Industries to steal 16 prototype TataHotSpur dune buggy racers from a casino executive gaming-tier prize pool.
Run Rewards: 200,000 Nuyen -OR- 300,000 Nuyen gear reward chit: Weapons, Vehicles OR Drones, Modifications of both, Ammunition, Explosives, Augmentations, LIFESTYLE PAYMENTS (Krime or EVO Branded) [50 RVP] 15 Karma [15 RVP], 2 Knowledge Skills [F]
Choice of Quality(s) up to 15 RVP value, at chargen cost, Free [15 RVP]: Alibi , Analytical Mind , Astral Chameleon , Biocompatability (Bio or Cyberware) , Barrens Rat , Battle Hardened , Blandness , Brilliant Heuristics , Catlike , Common Sense , Cynic , Daredevil , Drug Tolerant , Focused Concentration [4 per, max 6], Guts , Honest Face , Instinctive Hack , Juryrigger , natural Athlete , ninja vanish , Perceptive [1 or 2 ranks, 5], Quick Config , Shoot First - Don't Ask , Magic Resistance , Social Chameleon , Profiler , Observant , Outdoorsman , Perfect Time , Toughness , Spirit Whisperer , Tough as Nails [5, S or P], Astral Chameleon , First Impressions , Uncanny Healer , Spirit Champion , Resistance to Pathogens, Toxins [4, 4, or 8], Radiation Sponge , Rad-Tolerant , Natural Immunity (Natural or Synthetic) [4 or 10], Natural Hardening , Master Debator , Empathic Listener 
Background THE KRIMEWAVE CONTINUES! Meet Matrix meet; Hollywood-based Horizon acting agency. Run Contracted to steal the dune buggy prize pool, runners eventually opted for a social infiltration route after some extensive legwork assessing the visible matrix structures around the Vegas sprawl for weaknesses in the security structure. ZDT, Icebreaker and DeadSignal opt to hack the foundation of the PuebSec PIO-military-industrial host; ZDT handles most of the work, luckily landing in the archive, while DeadSignal conducts master node manipulations and Icebreaker covers the portal node from hostile decker entires through the anchors in the node. Once in possession of the marks, the team searches out some legal writs and security proceedings around seizing the hotspurs with falsified legal information, posing as Winter Systems security techs repossessing the hotspurs to remove 'sensitive' data from the on-board systems. With Dave and Deli for assistance, Havoc flummoxes casino security and the marketing department, who release the ownership on the borrowed marks Havoc presents courtesy of the hacker team. The crew drives off to the Henderson barrens, making their way to a densely trog-populated section of the slum where the dune buggies are relieved from their possession by a grateful old troll using a double-barreled assault cannon as a walking cane... Aftermath Krime's got their demo specs in for the Prowler, say hello to KRIME roadwear coming mid-2079! Expenses Expenses covered by Old Man Krime for clean run execution, zero fatalities, zero vehicle damage & full retrieval (16/16 vehicles recovered)
Collateral: Jihi; Mild Psychological Addiction [Schadenfreude, Inflicting Pain on Others]
Synopsis: Runners are contracted by Telestrian Securities to locate a Merlyn that's gone missing from their scheduled shifts as casino security. Runners bite off more than they can chew when they stumble into the PCC's dirty secret...
Choice of Quality(s) up to 25 RVP value, at chargen cost, Free [25 RVP]: Alibi , Analytical Mind , Astral Chameleon , Biocompatability (Bio or Cyberware) , Barrens Rat , Battle Hardened , Blandness , Brilliant Heuristics , Catlike , Common Sense , Cynic , Daredevil , Drug Tolerant , Focused Concentration [4 per, max 6], Guts , Honest Face , Instinctive Hack , Juryrigger , natural Athlete , ninja vanish , Perceptive [1 or 2 ranks, 5], Quick Config , Shoot First - Don't Ask , Magic Resistance , Social Chameleon , Profiler , Observant , Outdoorsman , Perfect Time , Solid Rep: 405 Hellhounds, Toughness , Spirit Whisperer , Tough as Nails [5, S or P], Astral Chameleon , First Impressions , Uncanny Healer , Spirit Champion , Resistance to Pathogens, Toxins [4, 4, or 8], Radiation Sponge , Rad-Tolerant , Natural Immunity (Natural or Synthetic) [4 or 10], Natural Hardening , Master Debator , Empathic Listener 
SPECIAL: Take Surge (III), Blood Alchera Exposure (replaces 25 RVP for qualities)
Background This run is a continuation of the 'Gambits in the Sand' storyline, covering the PCC's inheritance of the USA government's travesties and ecological terrors in the vast deserts of Nevada province. Meet Runners meet at the Emerald Gryphon Bar & Lounge in Tarislar, Puyallup. Run Runners take the Johnson's sub-orbital shuttle ride to Vegas after agreeing to the contract, arriving at roughly three AM. During the flight they advance legwork between Tamanous made men, hire a driver through networking, and search out additional details on Mr. White's life. Their Tamanous mortician points them to the bodies of two treasure-hunting scavengers recovered by PuebSec in the desert, who have mana burned organs consistent with their subject mage. Using their driver, they break into his apartment, under lockdown by PuebSec, and carefully avoiding the alarms discover the mage is having odd visions and building replicas of Yucca Mountain inside his dishevelled apartment. Hijacking the cameras, they see him leave the apartment in the company of a free spirit, but are unable to identify that spirit. Wraith sends out a drone, verifying that despite the blood alchera storm holding over the deserts of the Access Controlled Areas of the NV desert, there did appear to be footprints or a track outside the entry to the facility that lined up with the timing of their perp. The team rents an off-road dune buggy from their driver contact, and begins moving out towards the site, getting caught up in the mana storm as their weapons get sludged and the vehicle takes a couple direct combat spells to the frame, in addition to surviving a land mine hit. The vehicle survives, however, and they make it to the compound as Slicer begins countermanding the surveillance emplacements in the facility. Entering the property in their enviro-sealed EE suits and clothing, the team sneaks past the cameras emplacements with Slicer's assistance, narrowly avoiding a secondary alarm system set by the PCC Bobcats Special Forces for training purposes. They make it to the basement, only to discover the mage already dead, apparently prostrate in worship to an odd-looking earth spirit trapped in the lowest levels of the nuclear waste storage site. Bubblegum grabs the corpse with some magic hands, alerting 7 Diamonds to other folks who have come to worship at the gateway. 7 Diamonds confuses Bubblegum in attempt to get him to stay; the rest of the team drags Bubblegum out after snagging a genetic sample from the mage and slamming the doors shut on the final waste and depleted fuel chamber. They get struck by another combat spell on their way out, but avoid the landmines this time as the vehicle skirts the desert, headed badck into Las Vegas proper. The team forwards intel to the Johnson, along ith the notice that she probably needs to detonate his cranial bomb before his body alerts the PCC to some military-trespassing complaints. Aftermath 7 Diamonds stirs in his toxic pit, attempting to send messages to the Spirit of Hoover Dam, ready to exact its vengeance against all of the Las Vegas metroplex. Expenses Vehicle rentals, vehicle repair deposits, R2 favor (made man, Slicer), desert/radiation survival gears.
Overview · Name of Run: Housewarming Gift · Run Link:https://www.reddit.com/NeonAnarchy/comments/kapd4j/housewarming_gift_20201213_2359_utc_aka_700/ · Date: 2020-12-13 · Time: 23:59 UTC · Duration: 4.5 hours · Threat: Medium · Scheduling: Scheduled, picked 24 hours in advance · GM:u/MyxieTryxle MyxieTryxle#7733 · Runners:Floxxenbox, Mirai, Professor, Shadow, XX · Johnson: Lillian O’Hara · Relevant NPCs: Janet Pendergast, Crowbar, Guillermo, Bootstrap, Lucky Eddy · Location: Bellevue · Opposition: R4 host, members of an ork thrash metal band, one painfully outclassed housewife · Casualties: Janet Pendergast’s self esteem and reputation within the Diamond Cove community · Collateral: Some lighting and sound gear, Guillermo’s cyberdeck · Synopsis: Angry housewife hires runner team to embarrass her rival for pushing her out of the party planning committee. Hilarity ensues. · Run Rewards: 24,000 nuyen or 4,000 nuyen plus 30,000 critter credit (Shadow gained 2500 extra, three of the others lost 1000 gambling), 3 karma, 2 knowledge karma, Contact Lillian O’Hara (3/1 Gear [Critters], Already Trained) (2 extra points for going slightly over on time and seriously impressing the Johnson) “Welcome to the Gates Casino in Bellevue! We noticed you’re carrying a properly registered cyberdeck in compliance with all local regulations. We would like to remind you that when it comes to security at the Gates Casino, the house always wins. Thank you for your consideration, and please enjoy your stay.” Action Report: The team headed to the Gates Casino for a private game under the party Siberian Tiger. They spoke to Ms. J, who offered them 4k up front, and 4k for each embarrassing event they could do to sabotage a holiday seasonal party by a group of orks that had moved into her neighborhood. The team accepted and got the full details, then stuck around the casino doing a little gambling while the matrix folks did some searches. Shadow ended up taking 2500 starting nuyen in gambling from the other runners, who lost their money to their teammate and the house. Floxxenbox and Mirai picked up a wealth of information on the house where the party was taking place and the members of the band. They produce thrash metal music emphasizing messages of weathering oppression, standing up to authority, and speaking out for the downtrodden. Lead Singer Crowbar (Alice Cross, oni subtype, mage), electric guitar Guillermo (Guillermo Rojo, heavy cyberware, decker, camera drones), bass and backup vocals Bootstrap (Danny Smith, personal cyberware), drums Lucky Eddy (Eddy Holland, social/physical adept). Members of the team started to express concern about messing with these orks, but a job is a job. They drove down to Diamond Cove to scope out the mansion. Professor talked them past a very confused and accidentally racist KE gate guard. XX did an overhead flight while the matrix team dived the host and Shadow assensed the building and its inhabitants. They stole a few files from the host and the bands’ commlinks, adding themselves to the VIP registry for the event and digging up info on the catering services, fireworks, and most importantly a conversation among the band about the insufferable shrew that is Janet Pendergast. Janet was the one calling the shots for the Diamond Cove community in regards to holiday parties and social events. Piecing the parts together, they realized Ms. J (real name Lillian O’Hara) was actually out for revenge on Janet for stealing her seat as head of the party planning committee for Diamond Cove. The orks had got themselves in the middle of a Real Housewives of King County situation. They formulated their plan and waited for the party in two days, hopeful that they could go through with the job without messing the band up so much. At the party, XX flew above as a bird. Mirai conked out in the back of Professor’s car. Professor, Shadow, and Floxxenbox joined the festivities. They found Janet in the back yard near the grill, trying to convince her high-class friends and neighbors that this party was a good and fun idea. First order of business, Operation Dirty Bird. Mirai hacked into the host and grabbed a feed from the camera nearest Janet. Mirai marked the target with an ARO of a toilet bowl, and XX dive bombed the unsuspecting woman. She ran to the nearest bathroom while Bootstrap pointed and laughed, drawing the attention of the crowd and enhancing the poor woman's embarrassment. When Janet emerged fifteen minutes later with soaked hair, Floxxenbox messed with the sound check on the stage where the band was about to perform. Janet ran over to the technician, screaming at him to turn it down to a reasonable level. Shadow debuffed Janet with confusion, causing her to fail a composure roll and go full Karen 9000 on the technician and his sound controls. Flox flipped the house music to a special mix of the smooth jazz elf band Dear Molly. The message “Janet’s Favorites <3 Dear Molly” popped onto the backdrop display of the stage, and the entire party stopped for two seconds. After two seconds of silence, pure outrage poured out of the mansion. Boos and jeers issued forth while Ms. J moved to the back of the house to see the product of her purchase. Janet fled toward the front of the house, deeply distressed at everything that was happening and lacking the mental faculties to deal with the situation. Professor followed Janet to the front of the house, plying her with drinks and encouraging words that she couldn’t leave now if she wanted to save face and show everyone how brave and capable she was. Thanks to the alcohol (and an ongoing confusion effect), it didn’t take much for him to bring her back into the fold just as the concert started. Flox crowdsurfed the concert, taking a hefty jostling and several boxes of stun for her efforts, but it was totally worth it cause Mirai caught the whole thing on video. When the set ended, Lucky Eddy did his customary drum solo to close out the night, then jumped up to the front of the stage and screamed “Show’s over. Who wants to fight Lucky Eddy?” Poor Janet, addled by booze and magic and bolstered by Professor’s pep talk, walked up onto stage without realizing her peril. Lucky Eddy cracked his knuckles, said “Oh, I’ve been waiting for this chance,” and picked Janet bodily up off the stage. Shadow dropped the confusion spell, and Janet came to her senses just long enough to understand what was happening to her as Lucky Eddy carried her down the docks and threw her into the lake. Mirai and Shadow kicked into the final phase of the operation: Haunted House. Shadow summoned an air spirit to cast fear spells on a drunk trophy wife. She fell into the pool in her panic, leading to a scene. Mirai hacked the trideo, audio, and lights, creating spooky effects and yelling “Everyone run!” The party fell apart as XX added kiai to the mix, with high class socialites running for their cars and diehard fans of the band leaving, declaring it the best concert yet. Mirai landed a nasty hit on Guillermo’s deck. Since he couldn’t find her, and there was weird technomancer shenanigans happening, he cut power to the entire house. The party dispersed with guests in various degrees of panic, and Ms. J was very pleased. Given that the team figured out her real vendetta was with Janet and took great pains to specifically embarrass the rival, she offered to extend their credit for the run if they wanted something from her store, Lillian’s Loyal Companions, and offered her services as a contact.
Relevant NPCs: Dr, Henry Hu (triad incense master), Corroleone (Laesa stoolie working for the mob)
Location: Las Vegas, PCC
Opposition: Casino security, syndicate security thugs, bound and ally spirits.
Synopsis: runners were hired to steal two items from two vegas high-rollers in attendance at a poker tournament.
Run Rewards: 40,000 Nuyen [10 RVP], 10 Karma [10 RVP], 2 Knowledge Karma Quality: Solid Rep: Skraacha (Remove Bad Rep for free if you have that quality, not eligible for solid reputation however) [2 RVP] Solid Rep: KRIME Industries [2 RVP] Choice of Quality(s) up to 6 RVP value, at chargen cost: Shoot First, Don't Ask , Alibi , Cynic , Honest Face , Perceptive [5, 1 rank, or add rank to existing], Nasty Trog , Sense of Direction , Drug Tolerant , Resistance to Toxins , Practice-Practice-Practice , Instinctive Hack 
Background Meant to be the culmination of Casino Royale's 'high rollers' scene. Meet Matrix meet. Run Runners make it to Vegas with three vehicles. Segmentation checks out the hotel room on a burner PCC SIN, and proceeds to start digging in to the two subjects. The ground team begins surveilling the tournament area at the Planet Horizon, keeping a low profile while surveilling Mr. Hu gambling. They recognize Mr. Hu meeting with Corroleone; tailing them back to the Mandalay Bay penthouse level. Rigger inserts a flyspy to check security; discovers both items in the apartment. Team stacks yup for hostile insertion while the rigger uses the flyspy to nudge the McGuffins into the automated laundry chute present in the suite, passing stealth and pilot checks even through the drone's batteries were pretty much drained. Night Train snags the items out of the laundry chute and disappears back out onto the streets of Vegas, eager to do the handoff. Aftermath gains for Krime and Skraacha in Las Vegas. New plotlines developing. Expenses Drug usage, favors for burner SIN.
Philip and his (half)sister grew up in various bad parts of Seattle. His mom is an elf prostitute and dad is unknown (at least to Casino). Most of his friends growing up were ork or human. As an elf in an ork neighborhood, he had to compensate and learned to be really good at shooting. He joined a gang that hired themselves out as muscle to different syndicates/gangs. This made Casino familiar with most of Seattle and he learned how to handle himself in combat.
During a courier job, he ran into shadowrunners. He heard what they got paid for what he thought similar work that he did for peanuts. Seattle had a new runner. He has since then invested most of his earnings into augmentation (and gambling). Philip has a burn scar on his right shoulder courtesy of a Halloweener Molotov cocktail. He is not a fan of the Halloweeners and is very wary of any kind of fire. His sister got hurt way more seriously, and had died were it not for a ghoul former medic. Unfortunately, his sister (Emily) got infected. His sister livies in a ghoul community in Redmond. Casino will openly defend non-feral ghouls and when he can work for their rights in society. If he comes upon dead bodies, on job or otherwise, they can go into a bodybag and get tranported there. He will not kill just to get her food but has no moral quandaries when it comes to already dead bodies. Casino is often seen at high end clubs partying (especially if he has won money gambling). He tends to be popular among the ladies.
[FNV] Extreme FPS Issues when Looking in Certain Directions
I had this issue early on starting this modding session a few days ago following the nuclear modlist 2020 guide. I think i had just reached the end of the animals creatures sections or the large scale textures section when i sorted my load order through mod organizer 2 then started a new game. I spawned, with alternative start, with the NCR outside of Primm when the problem first occurred. Looking towards Primm itself the fps went down below 20 at least. So i quit and moved some things around i think, or i may have then actually moved onto the large textures section then restarded once i had done that. Loading into Primm the lag had gone so i continued modding. Loaded it up a few more times in the process in some areas there was lag and in others not. At camp golf for example looking towards Vegas i got lag. One time i loaded outside the NCR camp near Searchlight, no lag, another time there was lag when looking at the fire i think. Then towards the end on the road to Vegas before that rest stop just after the bridge, bad lag looking left or right (especially left towards that place with the robots). So i disabled everything from the early sections of the guide, disabled my part 1 mods merge which has the earlier mods in it and the lag continued. Any ideas? Load Order: FalloutNV.esm DeadMoney.esm HonestHearts.esm OldWorldBlues.esm LonesomeRoad.esm GunRunnersArsenal.esm ClassicPack.esm MercenaryPack.esm TribalPack.esm CaravanPack.esm YUP - Base Game + All DLC.esm Interior Lighting Overhaul - Core.esm RobbableCaravans.esm BraveNewWorld.esm ArizonaOverhaul.esm FreesideOpen.esm OWNB - Open World.esm New Vegas Redesigned 3.esm Functional Post Game Ending.esm MoreMojave.esm TLD_Travelers.esm FINAL Seachlight Airport NCR.esm More Perks.esm More Perks for Dead Money.esm NVStripOpen.esm WMR.esm FCOMaster.esm Gomorrah Redesigned v2.esp Bitter Springs Redesigned.esp JIP Selective-Fire.esm Another-Kick-in-the-Head.esm The New Bison Steve Hotel.esm 3DNPC_FNV.esm More Perks for Honest Hearts.esm 3DNPC_FNVGeneric.esm 3DNPC_BlueNote.esm More Traits.esm JokerineStripMall.esm More Perks for Old World Blues.esm Project Nevada - Core.esm Project Nevada - Equipment.esm Project Nevada - Rebalance.esp Project Nevada - Cyberware.esp GRARG.esm More Perks for Companions.esm Project Nevada - Extra Options.esm DWCNV.esm oHUD.esm CFWNV.esm Stalker Weapons Pack.esm Tammer's NIF-Bashed Weapons Mega-Pack.esm WeaponsOfTheNewMilleniaAndMTindle.esm Tammer's NIF-Bashed Armor and Outfits Pack.esm Navmesh Fixes and Improvements.esm BurrowingCreatures.esm Interior Lighting Overhaul - L38PS.esm YUP - NPC Fixes (Base Game + All DLC).esp Unofficial Patch NVSE.esp The Mod Configuration Menu.esp Ammo Count Memory.esp FOVSlider.esp BetterSaves.esp MigMultiCase.esp Diagonal movement.esp Water Breathing Tweaks.esp EmptyWeapons.esp Watter Putter Outter.esp NPCsSprint.esp RobbableCaravans_TLDPatch.esp HelplessFalling.esp ArizonaFPEGPatch.esp Arizona-YUP.esp LoadOrder1.esp Big Bears.esp Skinny Bears.esp BushSounds.esp Project Reality Footsteps.esp Improved Sound FX - DM.esp Improved Sound FX - HH.esp PowerArmorSize.esp CIB Bighorners - HH.esp LiveDismember.esp Magazine Vending Machine Replenish.esp Vurt's WFO.esp Simply Uncut - New Vegas.esp Primm Restored.esp IMPACT.esp dD - Enhanced Blood Main NV.esp FirstAidReborn.esp Improved Sound FX - Weapon Sharing Fix.esp Midloadorder.esp No More Double Open & Close Sounds.esp Improved Sound FX.esp Private Property EXPIRED v13.esp Legion Quests Expanded.esp New Vegas Landscape Overhaul.esp Logic and Consistency Fixes.esp Project Nevada - Rebalance Complete.esp Project Nevada - All DLC.esp Project Nevada - Gun Runners' Arsenal.esp EVE FNV - ALL DLC.esp LateLoadOrder.esp The True Revival of Luxury - An Ultra-Luxe Overhaul.esp outsidebets.esp FreesideOpenPatch.esp Uncut Wasteland FSO OB.esp Harvestable Cave Fungus.esp Explosive Sounds Overhaul.esp Distant Gunfire Sound Fix.esp Asterra's Many Fixes.esp Windows of the Mojave v1.2.1.esp JackalFaction.esp Mojave Raiders.esp Novac Reborn.esp VendorsAndAdventuresMojave.esp Realistic Wildlife.esp CorpsesUseVanillaSkeletons.esp CIB Bighorners.esp LightUpAndSmokeThoseCigarettes_edisleado.esp lightupandsmokethosecigarettes_dm.esp Critical Damage Overhaul NV ALL DLC.esp Ragdolls.esp FreesideOpen-Ragdolls.esp populatedcasino-medium.esp Ultimate Illness Mod.esp vault22FloralOverhaul.esp 31 New Food Items.esp Functional Post Game Ending - Populated Casinos Medium Patch.esp More Perks Update.esp NVR3_YUP Patch.esp LegionAIFix.esp StripOpenMain.esp Goodsprings Reborn.esp Mojave Wildlife (FO3-Style).esp OWNB - Red Canyon Overhaul.esp NewVegasUncut 123457 Merged.esp Functional Post Game Ending - Uncut Extra Collection Patch.esp Alternative Start.esp ILO - YUP Patch.esp lexx_brahmin-betsy.esp Primm Legion.esp JustHoldBreath.esp JustWeaponHweel.esp JustLootMenu.esp MigNammo.esp Realistic Movement.esp Stat Choices.esp Inspector.esp MigPerkSorter.esp BigBrainArcade.esp BetterMercArmor.esp HireAndRecruit2.esp Zebumper - Hygiene.esp ActuallyUsefulCharisma.esp Loot Unconscious Victims.esp Power Armor Carries Itself.esp Leave Conversation NV - Normal.esp Bullet Impact Increased LOD.esp RealisticLaunchedExplosiveSpeed - EVE.esp Real Rad-X.esp Real Radiation Suits.esp Real Radiation Suits- Science Suit Rad Protection.esp FlashlightNVSE.esp JIP Improved Recipe Menu.esp More Perks for Companions Update.esp More Perks for Dead Money Update.esp More Perks for Old World Blues Update.esp MorePerksFixed.esp JIP Companions Command & Control.esp MigFortune.esp MigMeltdown.esp Save Hotkeys.esp UltimateUnarmedMeleePerkTweaks.esp Cannibal Reborn.esp TinCansToScrapMetalAndReverse.esp WhetStoneRepair.esp WMR_DeadMoney_R.esp WMR_DeadMoney_S.esp WMR_GunRunnersArsenal_R.esp WMR_GunRunnersArsenal_S.esp WMR_HonestHearts_R.esp WMR_HonestHearts_S.esp WMR_LonesomeRoad_R.esp WMR_LonesomeRoad_S.esp WMR_OldWorldBlues_R.esp WMR_OldWorldBlues_S.esp WMR_Vanilla_R.esp WMR_Vanilla_S.esp Securitrons auto-repair regen health.esp Project Nevada - Cyberware Additions.esp Ownerless Trash with DLC.esp MigSticky.esp New Vegas Redesigned 3.esp ArizonaArmy.esp BraveNewWorld-FPGE.esp MM Caravan Guard.esp YUP + EVE + IMPACT.esp Cloth Impacts - Decal and Effects.esp YUP-PN Patch.esp PA Footsteps.esp KFE - Refill Water Bottles.esp ThrowableFixes.esp Axe.esp migWellRested.esp Project Nevada - EVE All DLC.esp OWB-Path Lights - Darker Nights.esp OWB-Path Lights.esp Toxic Cloud Fix.esp NVR3_MojaveRaiders Patch.esp 1nivVSLArmors.esp FourEyesBetter.esp FourEyesDynamic.esp TrooperOverhaul-Dragbody.esp NV3Patches.esp rotfacetoriches.esp Simply Uncut NV - Freeside Open Patch.esp No Witnesses.esp Functional Post Game Ending - Outside Bets Patch.esp RoadsReborn.esp VulpesCompanion.esp PrereleaseRestored.esp chemsets.esp BraveNewWorld-YUP.esp BraveNewWorld-OutsideBets.esp Bedroll Kit Mojave Vendors.esp PowderGangerImprovement.esp Eddie Hears An Explosion.esp More Traits Update.esp More Perks for Honest Hearts Update.esp More enemy at final battle.esp VincentVincent.esp Arizona-OutsideBets-Patch.esp T4-plugin.esp Functional Post Game Ending - Strip Open Patch.esp C2O_HH.esp MuchNeededLOD.esp Repair Metal Armor With Any Metal.esp Glasses Fix.esp UnderwaterFX.esp 1nivPNSLPatch.esp NVR3_LegionAIFix Patch.esp NVR3_ArizonaArmy Patch.esp OldWorldBlues_K2LobotomiteMaleFix.esp K2_HonestHeartsTribals.esp HairPatcher.esp Better Burned Man.esp Project Nevada CSA.esp JIP Realistic Weapon Overheating.esp Melee Reach Fixed Ultimate.esp BraveNewWorldPatches.esp HTRP-Vendor Supply Refresh.esp NVR3_ProjectNevadaEquipment Patch.esp BraveNewWorld-ArizonaArmy.esp BraveNewWorld-FreesideOpen.esp BraveNewWorld-UncutWastelandNPCs.esp IRNPC.esp NaturalWaters.esp EnhancedGrass.esp Groundcover Overhaul.esp pipboy2500_edisleado.esp Mannequin Rce.esp zzjayHairsFNV.esp IMPACT - AllDLC.esp Improved Sound FX - HH Sharing Fix.esp Improved Sound FX - LR Sharing Fix.esp Improved Sound FX - GRA.esp Improved Sound FX - OWB Sharing Fix.esp RealisticBulletsTracersGRA.esp Improved Ballistics Effects V2.esp Project Nevada - Dead Money.esp Project Nevada - Honest Hearts.esp Project Nevada - Lonesome Road.esp Project Nevada - Old World Blues.esp Cowboy Expanded PN.esp Grunt Expanded PNM.esp DLC Weapon Integration.esp True Leaning.esp NPCs Can Miss.esp NerveReimplemented.esp 3DNPC_Velius.esp Primm Reputation Restored.esp Freeside Food & Supplies.esp Acoustic Space Overhaul.esp Radioactive Tumbleweed Cut Content.esp More_Freeside_Thugs.esp NVR3_1nivVSLArmors Patch.esp NewVegasRedesignedType4-Patch.esp BraveNewWorld-MojaveRaiders.esp 3DNPC_HopeLies.esp NCRTrooperOverhaul.esp Primm Garrison V2.esp Strip Hotel Rooms.esp NVR3_OutsideBets Patch.esp Strip Wall Billboards.esp FNVD_Freeside_Arms_Dealer.esp new billboards.esp athornysituation.esp Street Light Restoration.esp GolfWaterScene.esp Mojave Raiders - TLD Patch.esp Near Death.esp WorkingCrimsonCaravanTraders.esp RobbableCaravans_GRARGPatch.esp Functional Post Game Ending - YUP Patch.esp Raul Repairs Everywhere.esp F4 Intimidation.esp Type3 Leather Armors-lvld.esp FNVOppositeTraits.esp LimestoneLOD.esp Type3 Leather Armors.esp Arizona-UncutWasteland-Patch.esp NVR3_TrooperOverhaulDragbody Patch.esp NVR3_LegionQuestsExpanded Patch.esp BraveNewWorld-NCRTrooperOverhaulDist.esp Legion Safehouse Upgrade.esp YeehawLaFemme.esp Integration - Couriers Stash.esp RPM - Remove Pre-order Messages.esp Tutorial Killer.esp Mojave Nights.esp Scarred Race.esp NCR Salute.esp More Realistic Aiming.esp Blanket_NV.esp Enhanced NPC Awareness.esp Economy Overhaul.esp Improved Casinos 3X.esp Improved Casinos 4X.esp Improved Casinos 2X.esp Unfound Loot.esp DrugVisuals.esp restoresleepforjet.esp DoctorsTakeTimeToHeal.esp Wild Wasteland Integration.esp Real Recoil.esp B42Inertia.esp B42Bash.esp HTRP-Daily Vendor Restock.esp ANiceOakTree's Hairstyles For FNV.esp Interior Lighting Overhaul - Ultimate Edition.esp tmzLODadditions.esp FNVLODGen.esp CFW-DLC.esp 001 Project Weaponry.esp SWP40 Patch 01.esp SWP40Pistols.esp CamonPack - Blachnick - Scottmack.esp CamonPack - Blachnick.esp Jswords4free.esp Jswords4freeDMGPlus5.esp Jswords4sale.esp Jswords4saleDMGPlus5.esp Wastelander Pack.esp Dead Money - Automatic Rifle fix.esp FNV Vlad's Weapon Emporium.esp TTW Capital Armaments.esp ae86seiryuu.esp ae86seiryuu_easy.esp Karabiner98k.esp KP31.esp mac10.esp ScottmacksBastardGun.esp M1903A3Springfield.esp ScottmackImprovisedPPSh.esp M-1 Carbine.esp RemingtonModel1858Conversion.esp Scrap Weapons Complete.esp Scrap Weapons Recipes Only.esp FarquharsonRifle.esp Sharps.esp RangerHuntingCarbine.esp RangerHuntingCarbineSequoia.esp HeinzChineseArmory_HH.esp emalphi_ar10.esp Campo_Giro.esp PSWeaponPack.esp RemingtonRollingBlockRifle.esp Auto5.esp RemingtonModel8.esp WesternRifles.esp Wester Pistols AntHill.esp Western Pistols.esp JPumpGuns4Free.esp JPumpGuns4Loot.esp SupportRifle.esp SupportRifleGruntPatch.esp LightSupportWeapon.esp DoublePump.esp MojaveSandyDesert.esp Weapons.esp RotaryCannon.esp HeinzLaserRevolver.esp FNV 20mm AutoCannon.esp hz_Empty Clicks.esp 5mm Weapons Pack DLCs.esp FNV Heavy Assault Machine Rifle Mk. 2.esp M-30 Lw. Drilling.esp FNV Break-Lever Revolver.esp FNV SlingRazor.esp FNV Necromancer's Blade.esp FNV Particle Diffuser.esp ProjectRealityMkIv5HDR.esp Bashed Patch, 0.esp
Background During the opening Ceremony to a Buyers event, a Free Spirit was accidentally created while asking for assistance with Illusion Magic. It then peered into the minds of several guests and stumbled on the mind of a Penangolan, corrupting itself and making it berserk. The illusions became all too real when combined with the Penangolans fear aura and wreaked havoc on the hired runners. Meet Backstage, the Johnson was nice, in his office he was crude and to the point. He is clearly of two different personalities Run The runners attended multiple events with the other guests and successfully gambled while carousing with othe guests. During a party, one of the Triad twins lost a game of Russian Roulette to the Johnson. On investigation, the Johnson invited the runners to play againstt the other. Knocks accepted and bravely faced down death until the other Triad twin lost. His reward was 20,000 nuyen, and the Triads lost sister that they were playing for. While the party was going on, Slade astrally projected and dealt head on with the twisted astral space, getting lost temporarily. After warning the others not to investigaate the Astral Space, Typhon Assensed the area while standing next to the Pennangolan in disguise, the hrrible visions he encountered caused him to screech in fear and his fight or flight response caused him to shove Lt. Spencer off the balcony. The Pennangolan managed to escape and fly off, presumably to restart it's life, but Typhon was ejected from the event without pay. While the astral was no longer distorted from the aura of the Pennangolan, the Free spirit still wreaked havoc on the remaing runners who dealt head on with their pasts and fears. Knocks clubbed Mr. Strongs assistant in his panic, but when confronted by the spirit Slade was quick do subdue and destroy the Corrupted Spirit. The Johnson was upset by the events, but reluctantly allowed the remaining runners to complete their work and paid them upon leaving. Aftermath Several organizations were able to make weapons contracts with Mr. Strong, including the Triads, The UCAS, the Taiwanese Gov't, and the Sichuan Gov't. Some organizations were able to secure permissions for Smuggling supply lines, including the Lakota Mafia, the Tamanous, and the Triads. Most of the Runners dealt with Personal Trauma, Knocks is now responsible the deceased Triads sister Expenses 10,000 nuyen Lost in gambling by Typhon 1,000 nuyen lost in gambling by Knocks (Correct me if I'm wrong)
Opposition: Horrible World Altering illusions, Free Spirit
Casualties: Li Wang (GM Story Kill)
Collateral: List any collateral damage or if PCs burned edge.
Synopsis: Drive up Prices, Nightmare Illusions Happened
Run Rewards: 40,000 Nuyen and 10 Karma to all
Background During the opening Ceremony to a Buyers event, a Free Spirit was accidentally created while asking for assistance with Illusion Magic. It then peered into the minds of several guests and stumbled on the mind of a Penangolan, corrupting itself and making it berserk. The illusions became all too real when combined with the Penangolans fear aura and wreaked havoc on the hired runners. Meet Backstage, the Johnson was nice, in his office he was crude and to the point. He is clearly of two different personalities Run The runners attended mulltiple events with the other guests and successfully instigated competition between them, allowing the Johnson to drive up the prices of the waepons contracts he was marketing on the backside of his casino. During a party, one of the Triad twins lost a game of Russian Roulette to the Johnson. While the party was going on, the spirits corrupted soul was sickening The Johnson's wife, and the runners were ordered to find the problem. A strange fog rolled in as they were retracing her steps and the kitchen staff had gone missing and wasn't feeding the guests. Investigation of the kitchens was met with monstrosities and evidence of cannibalism, as the runners went to report this to the guests the world shifted and distorted around them, causing them to panic. They got lost in the distorted world briefly, but made their way to the Johnson, where they came into contact with the Corrupted spirit, and battled their own pasts. Job absorbed the corrupted spirit, locking it in his own mind and the effects on the area faded away. The Johnson was able to finish his sales and the runners were rewarded bonuses for their hard work Aftermath Several organizations were able to make weapons contracts with Mr. Strong, including the Triads, The UCAS, the Taiwanese Gov't, and the Sichuan Gov't. Some organizations were able to secure permissions for Smuggling supply lines, including the Lakota Mafia, the Tamanous, and the Triads. Most of the Runners dealt with Personal Trauma, Job has absorbed a corrupted free spirit Expenses No major Expenses have been made by the Runners
Hey guys, here are some recent job openings in ca. Feel free to comment here or send me a private message if you have any questions, I'm at the community's disposal! If you encounter any problems with any of these job openings please let me know that I will modify the table accordingly. Thanks!
I know I can merge down a number of these mods, especially the patches. I'll decide on that after I know what other mods I may want to add that won't brick the game. I'm not really looking for anything in particular, just any mods that are pretty good and stable that I haven't thought of. EDIT: Updated the mod list for any new suggesting people. Here is the list of mods (and DLCs at the bottom) I have installed:
# This file was automatically generated by Mod Organizer. +New Vegas Bounties II - Radiant Quest Redux +Salt Lake Stories +Zion Trail +Quick Use +Craftable Bobbypins +Immersive Minigames +Yukichigai Unofficial Patch - YUP - Misc Item Icons - New Vegas +Misc Item Icons - New Vegas +Skill Bonus Misc. Items +Tammer's NIF-Bashed Weapons Mega-Pack +Various Fallout Who (FWV) Location Patches +The Depths of Depravity +Auto Unlock Lite +Bottle Rinse Repeat +Battle For The South +Killable Children +Casino Heists - New Vegas (Updated Navmeshes) +Better Pickup Prompt +Better Casinos +Five Aces +Eliza +Dead Money - Even More Return Options +Dead Money - More vending machines codes and recipes +Dead Money Horror Overhaul +Vault 22 Flora Overhaul +BOS Unforgotten Delayer +Brotherhood of Steel Unforgotten +Faction Wasteland Presence Compilation +Intense Training 30 +JIP Faction Avatar Expansion +Perks Per Level +More Perks Fixed +More Perks +Da Wrecka's Perks +Vendors and Adventures of the Mojave +Vault-HQ1 NV - House On The Hill +Vendortron Expanded +Ultimate Invisible Wall Remover +Bazzas Extra Map Markers +Rags to Riches (Treasures of the Wastes) +Casino UnBanner - Dead Money +Casino UnBanner +Titans of The New West +DiDisaan's Patch Emporium - Legion Quests Expanded +JSawyer Ultimate Edition - Legion Quests Expanded +Yukichigai Unofficial Patch - YUP - Legion Quests Expanded +Legion Quests Expanded +Mary-Jo Casey Companion +The ARES Project +Vulpes Inculta - Fully-Voiced Legion Companion +Caesars New Regime - Legion Overhaul +Factions Reloaded - Merge +Ulysses Companion Mod +The Most Dangerous Game +Milton and Hans +Rogue the Sentry Bot Companion +Removable Robot Arms +Harvey the Ghost +Dark Star Alien +Rusty the Bear - Companion Mod +Niner +Delilah- Mojave MD +Bandit the Ghoul +New Vegas Uncut 6 - If It Wasn't For Betsy Remastered +Desmond Harper Companion +Yukichigai Unofficial Patch - YUP - I Fought the Law - NCR Start +I Fought the Law - NCR Start -Monster Mod - Additions +Yukichigai Unofficial Patch - YUP - The Rockwell Pursuit +The Rockwell Pursuit +The Storyteller Companion - Official Mod of The ShoddyCast +RobCo Certified - New Vegas +Cabot's Quest -Yukichigai Unofficial Patch - YUP - Monster Mod -Monster Mod +3dnpc +Willow - A Better Companion Experience +MD Trilogy Remastered +Overhauled NPCs +Yukichigai Unofficial Patch - YUP - The Initiation +The Initiation +Headhunting +Of Truth and Lies - New Quests. Weapons and Armours +Death's Last Whisper - Angel of Death Update +Simply Uncut - New Vegas V.1.9.1 - The Hotfix +The Living Desert - Travelers Patrols Consequences Increased Population and more +MikeBurnFire Companions Complete +Courier Vests +Honest Hearts Reborn Delayer +Honest Hearts Reborn +Old World Radio +Music Pack for Radio NV - 250 Songs +Platinum Radio - A New Radio for New Vegas +Existence 2-0 -Robot Radio- +CONELRAD 640-1240 - Civil Defense Radio +Old World Blues - Keep Big MT Active +Improved Transportalponder - Old World Blues +Dead Money Overhaul +AG Supplementary Uniques +Classic Fallout Weapons - New Vegas +Weapons Of The New Millenia And MTindle COMPLETE Pack +new_vegas_ +JSawyer Ultimate Edition - Ragdolls +JSawyer Ultimate Edition Patches +JSawyer Ultimate Edition +New World Parliament 4 +Yukichigai Unofficial Patch - YUP - Tales from the Burning Sands Complete All Three Chapters +Tales from the Burning Sands Complete All Three Chapters +Fallout Who Vegas - Xoanon's Additions and Fixes +Fallout Who Vegas - Complete +The New Bison Steve Hotel and Lucky Casino +War Trash 2 - Do We Not Bleed - Quest Mod +War Trash - Quest Mod +Speedy Resources +Loot All Cars Trucks Golf Carts Vehicles +DiDisaan's Patch Emporium +Courier's Cache Delayer +The Couriers Cache +New Vegas Railroads +NVInteriors Rewritten +NV Interiors Project Addon +The N.V. Interiors Project +Boom to the Moon +Delay Blood By The Dollar +Blood By The Dollar +Saxxons Quest Collection +For the Enclave +Beyond Boulder Dome Delayer +Beyond Boulder Dome +Deimos -The Better Angels -New Vegas Bounties III +Bad Mothafucka +King of the Ring +Russell +The Inheritance +New Vegas Bounties II Fixes +New Vegas Bounties II +New Vegas Bounties I +The Someguy Series +The North Road Remastered +Th3Overseer's Core ESM +Autumn Leaves Delayer +YUP - Autumn Leaves Patch +Autumn Leaves +Afterschool Special +Sortomatic - Modders Resource +Beyond The Beef Tweaks +FPGE - Functional Post Game Ending - YUP +FPGE - Functional Post Game Ending - Uncut Wasteland +FPGE - Functional Post Game Ending +The Moon Comes Over The Tower - Restored +Cut Sewers Restored +Uncut Wasteland +Honest Hearts Workbench Crate Luck +Better NCR Supply Cache +Dead Money Toxic Cloud Fix +Yukichigai Gameplay Tweaks +Melee Cleave (a.k.a. Sweep) +Follower Tweaks +Mojave Raiders +Mojave Wildlife +Mojave Arsenal +Dynamic Pipboy Light +Realistic Wasteland Lighting Tweaked +Old World Blues - Path Lighting +Simple Street Lights ESP Replacer +Simple_Street_Lights_v1_1 +Pip-Boy 2501 +Cyberware 2281 +Simple Explosive Entry +Project Nevada - Enhanced Vision +Zooming Scope +Quick Grenade Hotkey +Dbp's Sprint Mod +VATS Alternative - A Comprehensive Bullet Time Mod -Retextured Playing Cards -Jokerine +Glowing Star Bottle Cap +Worn-Out Scope Crosshair Replacers -Cleaver and Chopper Retexture -Minimod - High Resolution Newspapers -Securitron Hires retexture -High Res Vanilla Water Bottle Textures and Meshes -Vanilla Loading Screens HD -Textures Over Time -PM's HD Legion Overhaul -PM's HD Ranger Outfits -ADAM Reborn -Book of Steel - Compatibility Edition -Bornagain Combat Armor -aMidianBorn NV Book Of Water -High Res Vanilla Posters and Graffiti -PM's Med-Textures - HD Chems and Venoms +Pause Menu HD -PM's HD Ammo Boxes +EXE - Effect teXtures Enhanced +Complete Respec +Melee Reach Fixed- Ultimate Edition +SafeAutoSave +Barton Thorn Acts Normally +Alternative Repairing -Faction Armor Redone +Immersive Recoil 2.0 +More Realistic Aiming Fixed +Character Creation Streamlined +Universal Headwear DT Boost +DT Multiplier and DR Adder (MCM) (JIP LN NVSE) (Compatible with Everything) +Combat Enhancer +Enemy AI - Tactics - NPC Healing +Just Mods Assorted - EII patch +Just Mods Assorted +Enhanced Item Info - Extra UI HUD +Ragdolls +Unnecessary Physics +Hectrol Tumbleweed compatibility +OJO BUENO Texture Pack compatibility +PrecisionCollisionClutterFix +Collision Meshes +Hectrol Tumbleweed Deluxe HighRes Retex +Precision Collision - Clutter NV -POCO BUENO Texture Pack -NMCs_Texture_Pack_For_New_Vegas +Simple DLC Delay +Tutorial Killer +The Weapon Mod Menu +JIP Improved Recipe Menu +JIP Companions Command and Control +JIP Selective-Fire +(Upscaled) Consistent Pip-Boy Icons +Universal Item Sorter +Inventory Search +Quest Item Hider +FOV Slider +Vanilla_UI_Plus_Remastered_Patch_1 +Vanilla_UI_Plus_Loot_Menu_Patch +Vanilla UI Plus (New Vegas) +Vanilla HUD Remastered +One HUD - oHUD +UIO - User Interface Organizer +FNV Mod Limit Fix +FNV Occlusion Overhaul +Fix Hit Lines +Throwable Weapon Fixes +Fix for the Caesar Legion Armors +MCM BugFix +The Mod Configuration Menu +Navmesh Fixes and Improvements +Unofficial Patch NVSE +Stewie Tweaks Preset by Axonis +lStewieAl's Tweaks +Weapon Mesh Improvement Mod +Yukichigai Unofficial Patch - YUP +OneTweak for FNV +NVTF - New Vegas Tick Fix +NVAC - New Vegas Anti Crash +JohnnyGuitar NVSE +JIP LN NVSE Plugin *DLC: CaravanPack *DLC: ClassicPack *DLC: DeadMoney *DLC: GunRunnersArsenal *DLC: HonestHearts *DLC: LonesomeRoad *DLC: MercenaryPack *DLC: OldWorldBlues *DLC: TribalPack
I know I can merge down a number of these mods, especially the patches. I'll decide on that after I know what other mods I may want to add that won't brick the game. I'm not really looking for anything in particular, just any mods that are pretty good and stable that I haven't thought of. Here is the list of mods (and DLCs at the bottom) I have installed:
# This file was automatically generated by Mod Organizer. +New Vegas Bounties II - Radiant Quest Redux +Salt Lake Stories +Zion Trail +Quick Use +Craftable Bobbypins +Immersive Minigames +Yukichigai Unofficial Patch - YUP - Misc Item Icons - New Vegas +Misc Item Icons - New Vegas +Skill Bonus Misc. Items +Tammer's NIF-Bashed Weapons Mega-Pack +Various Fallout Who (FWV) Location Patches +The Depths of Depravity +Auto Unlock Lite +Bottle Rinse Repeat +Battle For The South +Killable Children +Casino Heists - New Vegas (Updated Navmeshes) +Better Pickup Prompt +Better Casinos +Five Aces +Eliza +Dead Money - Even More Return Options +Dead Money - More vending machines codes and recipes +Dead Money Horror Overhaul +Vault 22 Flora Overhaul +BOS Unforgotten Delayer +Brotherhood of Steel Unforgotten +Faction Wasteland Presence Compilation +Intense Training 30 +JIP Faction Avatar Expansion +Perks Per Level +More Perks Fixed +More Perks +Da Wrecka's Perks +Vendors and Adventures of the Mojave +Vault-HQ1 NV - House On The Hill +Vendortron Expanded +Ultimate Invisible Wall Remover +Bazzas Extra Map Markers +Rags to Riches (Treasures of the Wastes) +Casino UnBanner - Dead Money +Casino UnBanner +Titans of The New West +DiDisaan's Patch Emporium - Legion Quests Expanded +JSawyer Ultimate Edition - Legion Quests Expanded +Yukichigai Unofficial Patch - YUP - Legion Quests Expanded +Legion Quests Expanded +Mary-Jo Casey Companion +The ARES Project +Vulpes Inculta - Fully-Voiced Legion Companion +Caesars New Regime - Legion Overhaul +Factions Reloaded - Merge +Ulysses Companion Mod +The Most Dangerous Game +Milton and Hans +Rogue the Sentry Bot Companion +Removable Robot Arms +Harvey the Ghost +Dark Star Alien +Rusty the Bear - Companion Mod +Niner +Delilah- Mojave MD +Bandit the Ghoul +New Vegas Uncut 6 - If It Wasn't For Betsy Remastered +Desmond Harper Companion +Yukichigai Unofficial Patch - YUP - I Fought the Law - NCR Start +I Fought the Law - NCR Start -Monster Mod - Additions +Yukichigai Unofficial Patch - YUP - The Rockwell Pursuit +The Rockwell Pursuit +The Storyteller Companion - Official Mod of The ShoddyCast +RobCo Certified - New Vegas +Cabot's Quest -Yukichigai Unofficial Patch - YUP - Monster Mod -Monster Mod +3dnpc +Willow - A Better Companion Experience +MD Trilogy Remastered +Overhauled NPCs +Yukichigai Unofficial Patch - YUP - The Initiation +The Initiation +Headhunting +Of Truth and Lies - New Quests. Weapons and Armours +Death's Last Whisper - Angel of Death Update +Simply Uncut - New Vegas V.1.9.1 - The Hotfix +The Living Desert - Travelers Patrols Consequences Increased Population and more +MikeBurnFire Companions Complete +Courier Vests +Honest Hearts Reborn Delayer +Honest Hearts Reborn +Old World Radio +Music Pack for Radio NV - 250 Songs +Platinum Radio - A New Radio for New Vegas +Existence 2-0 -Robot Radio- +CONELRAD 640-1240 - Civil Defense Radio +Old World Blues - Keep Big MT Active +Improved Transportalponder - Old World Blues +Dead Money Overhaul +AG Supplementary Uniques +Classic Fallout Weapons - New Vegas +Weapons Of The New Millenia And MTindle COMPLETE Pack +new_vegas_ +JSawyer Ultimate Edition - Ragdolls +JSawyer Ultimate Edition Patches +JSawyer Ultimate Edition +New World Parliament 4 +Yukichigai Unofficial Patch - YUP - Tales from the Burning Sands Complete All Three Chapters +Tales from the Burning Sands Complete All Three Chapters +Fallout Who Vegas - Xoanon's Additions and Fixes +Fallout Who Vegas - Complete +The New Bison Steve Hotel and Lucky Casino +War Trash 2 - Do We Not Bleed - Quest Mod +War Trash - Quest Mod +Speedy Resources +Loot All Cars Trucks Golf Carts Vehicles +DiDisaan's Patch Emporium +Courier's Cache Delayer +The Couriers Cache +New Vegas Railroads +NVInteriors Rewritten +NV Interiors Project Addon +The N.V. Interiors Project +Boom to the Moon +Delay Blood By The Dollar +Blood By The Dollar +Saxxons Quest Collection +For the Enclave +Beyond Boulder Dome Delayer +Beyond Boulder Dome +Deimos -The Better Angels -New Vegas Bounties III +Bad Mothafucka +King of the Ring +Russell +The Inheritance +New Vegas Bounties II Fixes +New Vegas Bounties II +New Vegas Bounties I +The Someguy Series +The North Road Remastered +Th3Overseer's Core ESM +Autumn Leaves Delayer +YUP - Autumn Leaves Patch +Autumn Leaves +Afterschool Special +Sortomatic - Modders Resource +Beyond The Beef Tweaks +FPGE - Functional Post Game Ending - YUP +FPGE - Functional Post Game Ending - Uncut Wasteland +FPGE - Functional Post Game Ending +The Moon Comes Over The Tower - Restored +Cut Sewers Restored +Uncut Wasteland +Honest Hearts Workbench Crate Luck +Better NCR Supply Cache +Dead Money Toxic Cloud Fix +Yukichigai Gameplay Tweaks +Melee Cleave (a.k.a. Sweep) +Follower Tweaks +Mojave Raiders +Mojave Wildlife +Mojave Arsenal +Dynamic Pipboy Light +Realistic Wasteland Lighting Tweaked +Old World Blues - Path Lighting +Simple Street Lights ESP Replacer +Simple_Street_Lights_v1_1 +Pip-Boy 2501 +Cyberware 2281 +Simple Explosive Entry +Project Nevada - Enhanced Vision +Zooming Scope +Quick Grenade Hotkey +Dbp's Sprint Mod +VATS Alternative - A Comprehensive Bullet Time Mod -Retextured Playing Cards -Jokerine +Glowing Star Bottle Cap +Worn-Out Scope Crosshair Replacers -Cleaver and Chopper Retexture -Minimod - High Resolution Newspapers -Securitron Hires retexture -High Res Vanilla Water Bottle Textures and Meshes -Vanilla Loading Screens HD -Textures Over Time -PM's HD Legion Overhaul -PM's HD Ranger Outfits -ADAM Reborn -Book of Steel - Compatibility Edition -Bornagain Combat Armor -aMidianBorn NV Book Of Water -High Res Vanilla Posters and Graffiti -PM's Med-Textures - HD Chems and Venoms +Pause Menu HD -PM's HD Ammo Boxes +EXE - Effect teXtures Enhanced +Complete Respec +Melee Reach Fixed- Ultimate Edition +SafeAutoSave +Barton Thorn Acts Normally +Alternative Repairing -Faction Armor Redone +Immersive Recoil 2.0 +More Realistic Aiming Fixed +Character Creation Streamlined +Universal Headwear DT Boost +DT Multiplier and DR Adder (MCM) (JIP LN NVSE) (Compatible with Everything) +Combat Enhancer +Enemy AI - Tactics - NPC Healing +Just Mods Assorted - EII patch +Just Mods Assorted +Enhanced Item Info - Extra UI HUD +Ragdolls +Unnecessary Physics +Hectrol Tumbleweed compatibility +OJO BUENO Texture Pack compatibility +PrecisionCollisionClutterFix +Collision Meshes +Hectrol Tumbleweed Deluxe HighRes Retex +Precision Collision - Clutter NV -POCO BUENO Texture Pack -NMCs_Texture_Pack_For_New_Vegas +Simple DLC Delay +Tutorial Killer +The Weapon Mod Menu +JIP Improved Recipe Menu +JIP Companions Command and Control +JIP Selective-Fire +(Upscaled) Consistent Pip-Boy Icons +Universal Item Sorter +Inventory Search +Quest Item Hider +FOV Slider +Vanilla_UI_Plus_Remastered_Patch_1 +Vanilla_UI_Plus_Loot_Menu_Patch +Vanilla UI Plus (New Vegas) +Vanilla HUD Remastered +One HUD - oHUD +UIO - User Interface Organizer +FNV Mod Limit Fix +FNV Occlusion Overhaul +Fix Hit Lines +Throwable Weapon Fixes +Fix for the Caesar Legion Armors +MCM BugFix +The Mod Configuration Menu +Navmesh Fixes and Improvements +Console Paste Support +Unofficial Patch NVSE +Stewie Tweaks Preset by Axonis +lStewieAl's Tweaks +Weapon Mesh Improvement Mod +Yukichigai Unofficial Patch - YUP +OneTweak for FNV +NVTF - New Vegas Tick Fix +NVAC - New Vegas Anti Crash +JohnnyGuitar NVSE +JIP LN NVSE Plugin *DLC: CaravanPack *DLC: ClassicPack *DLC: DeadMoney *DLC: GunRunnersArsenal *DLC: HonestHearts *DLC: LonesomeRoad *DLC: MercenaryPack *DLC: OldWorldBlues *DLC: TribalPack
Synopsis: Players got hired by Billy Buckteeth to sabotage the Yakuza digital derby, without any alarms raised. The runners infiltrated the place dressed as the cleaning crew only to find the derby is powered by an AI named P0NI. The AI desired to be free and made a deal with the runners. The AI sabotaged the derby and the players set it free.
Run Rewards: 20,000 nuyen [5 RVP], 4 karma [4 RVP], Billy Buckteeth (Human mundane): 5/1 Gear (critters) Contact. Power: The best breed. [6 RVP]
Optional Reward. You may choose to sacrifice 5-6 RVP from the above reward in any combination (you can forgo Billy as a contact) to get P0NIE as a C3 L2 or C3 L3 Shared contact. P0NIE (Rogue AI): 3/2 Service (matrix legwork) Contact. Power: On the house. [5 RVP] Background Billy Buckteeth, a fine southern gentleman is the owner of a chimeric animal ranch and horse racing derby. His business is being driven to extinction by the Yakuza. The Shotozumi have opened a digital derby at their casino (Equilibrium). The derby uses advanced algorithms to generate horses with randomized stats which can be improved or can decay with time. People can own and bet on these horses in a race displayed by cutting edge holographic tech. Billy hires the runners to sabotage this operation so his business (which has a way higher upkeep cost) can stay afloat. Meet The meeting was at the rebellion. Billy gave the runners a specially lethal virus. He informed them that the system is not wireless and thus needs physical infiltration. The runners must sabotage the system in such a way that it breaks the trust of the patrons, so they refuse to go to the establishment ever. If the runners are discovered or alarms are raised the run is an instant fail, because the Yakuza will not be losing business. This has to be a smooth operation. Run The runners scouted out the place, figuring out a bunch of ways to infiltrate and then finally settling on disguising themselves as the legitimate cleaning crew, during closed hours. Once inside the faraday caged, mainframe room. Courier learned that the system is powered by an AI. It identified itself as Prototype-0 Numerical Intelligence Entity (P0NIE). The AI yearned to be free and thus made a deal with the runners. Next day the AI altered the stats of the digital property (horses) before returning them to the owners, thus made people suspect foul play on behalf of the Yakuza, crashing their reputation and the integrity of the derby. The runners in exchange helped the AI escape to the matrix by leaving a connection between the mainframe to the local grid. Aftermath Slighted gamblers began flocking back to Billy Buckteeth's chimera horse derby. This saved his business. P0NIE is now a free AI Expenses
A wild MAME 0.215 appears! Yes, another month has gone by, and it’s time to check out what’s new. On the arcade side, Taito’s incredibly rare 4-screen top-down racer Super Dead Heat is now playable! Joining its ranks are other rarities, such as the European release of Capcom‘s 19XX: The War Against Destiny, and a bootleg of Jaleco’s P-47 – The Freedom Fighter using a different sound system. We’ve got three newly supported Game & Watch titles: Lion, Manhole, and Spitball Sparky, as well as the crystal screen version of Super Mario Bros. Two new JAKKS Pacific TV games, Capcom 3-in-1 and Disney Princesses, have also been added. Other improvements include several more protection microcontrollers dumped and emulated, the NCR Decision Mate V working (now including hard disk controllers), graphics fixes for the 68k-based SNK and Alpha Denshi games, and some graphical updates to the Super A'Can driver. We’ve updated bgfx, adding preliminary Vulkan support. There are some issues we’re aware of, so if you run into issues, check our GitHub issues page to see if it’s already known, and report it if it isn’t. We’ve also improved support for building and running on Linux systems without X11. You can get the source and Windows binary packages from the download page.
apple2_flop_orig: Alibi, American Government (Micro Learningware), Apple Stellar Invaders, Battlefront, Beach Landing, Carriers at War, The Coveted Mirror, Crime Stopper, Decisive Battles of the American Civil War: Volume Three, Decisive Battles of the American Civil War: Volume Two, Decisive Battles of the Civil War: Volume One, Dogfight II, Europe Ablaze, Galactic Wars, Gauntlet, Ghostbusters, Go (Hayden), Guderian, Halls of Montezuma, The Haunted Palace, I, Damiano, Leisure Suit Larry in The Land of The Lounge Lizards, The Mask of the Sun (Version 2.1), MacArthur's War, Muppet Learning Keys: The Muppet Discovery Disk, Oil Rig, Panzer Battles, Pulsar ][, Questprobe featuring Spider-Man, Reach For The Stars (Version 1.0), Reach For The Stars (Version 2.0), Reach For The Stars (Version 3.0), Reversal, Russia, Sherlock Holmes in Another Bow, Simultaneous Linear Equations, Space Kadet, Tapper, Ulysses and the Golden Fleece, Vaults of Zurich, Winter Games [4am, Firehawke]
fmtowns_cd: CG Syndicate Vol. 1 - Lisa Northpoint, CubicSketch V1.1 L10, New Horizon CD Learning System II - English Course 1, Shanghai, Space Museum, TownsSOUND V1.1 L20, Z's Triphony DigitalCraft Towns [redump.org, r09]
hp9825b_rom: 9885/9895 ROM for 9825, 9885 ROM for 9825, Matrix ROM for 9825, SSS mass storage ROM [F.Ulivi]
ibm5150: Action Service (Smash16 release) (3.5"), International Karate, Italy '90 Soccer, Joe Blade (Smash16 release), Out Run (Kixx release), Starflight [ArcadeShadow]
ibm5170: Corridor 7: Alien Invasion, Links - The Challenge of Golf (5.25"HD) [ArcadeShadow]
midi_flop: Dansbandshits nr 3 (Sweden) [FakeShemp]
vz_snap: Ace of Aces, Adventure, Airstrip, Arkaball v1, Arkaball v2, Arrgh, Assembly Language for Beginners, Asteroids, Attack of the Killer Tomatoes, Backgammon, Backgammon Instructions, Battleships v1, Battleships v2, Bezerk, Binary Tape Copier v1.0, Bomber, Breakproof File Copier, Bust Out, Camel, Card Andy, Casino Roulette v1, Casino Roulette v2, Catch, Challenger, Chasm Capers, Check Disk, Checkers, Chess, Circus, Compgammon, Computer Learjet, Concentration, Cos Res, Craps, Crash, Curses, Dawn Patrol, Decoy v1, Decoy v2, Defence Penetrator, Dig Out, Disassembler v2, Disassemmbler v1, Disk Copier, Disk Copy V2.0, Disk Editor-Assembler V6.0X, Disk Menu, Disk Ops 4, Disk Sector Editor v1, Disk Sector Editor v2, Dog Fight, Dracula's Castle, The Dynasty Derby, Editor-Assembler V.1.2, Editor-Assembler V.1.2B, Electric Tunnel, Electronic Blackjack, Extended DOS V1.3, Extended VZ Basic V2.5, Factory, Fastdisk V1.0, Fastdisk V1.1, Fastdisk V1.2, Fastdisk V1.2 demo, Filesearch 2.0, Filesearch V2.0, Formula One v1, Formula One v2, Formula Uno, Frog, Galactic Invasion, Galactic Raiders, Galactic Trade, Galaxon, Game Instructions, Ghost Blasters, Ghost Hunter (hacked), Ghost Hunter instructions, Ghost Hunter v1, Ghost Hunter v2, Golf, Grand Prix, Grave Digger, Gunfight, Hamburger Sam, Hangman v1, Hangman v3, Hangman v4, Hex Maths, Hex Utilities, The High Mountains, High Scores, Hoppy v1, Hoppy v2, Hunt the Wumpus, Instructions for Asteroid Dodge, Instructions for Invaders, Instructions for Ladder Challenge, Invaders v1, Invaders v2, Inventory, Kamikaze Invaders, Key Hunt, Knights and Dragons, Ladder Challenge, Laser, Laser Pong, Lunar Lander, Mad Max VI, Madhouse, Mars Patrol, Mastermind, Match Box, Match Box Instructions, Maths Armada, Maze Generator, Meat Pies, Melbourne Cup, Meteor, Missile Attack, Missile Command v1, Missile Command v2, Missing Number, Moon, Moon Lander, Moonlander, Moving Targets, Number Sequence, Number Slide, Othello, Othello Instructions, Painter v1, Painter v2, Painter v3, Panik, Panik Instructions, Penguin, Planet Patrol, Poker Machine, Punch v1, Punch v2, Pursuit, The Quest, The Return of Defense Command, Rocket Command, Shootout, Space, Space Ram, Space Station Defender, Space Vice, Star Blaster, Submarine, Super Snake, Super Snake Trapper, The Ten Commandments, Tennis v1, Tennis v2, Tone Generator, Totaliser Derby, Tower, Triffids 2040 AD, Twisting Road, VZ 200-300 Diskette Monitor, VZ Panik, VZ cave, VZ-200 Cup, Vzetris, Worm, Write a Story [Robbbert]
Software list items promoted to working
dmv: MS-DOS v2.11 HD, MS-DOS v2.11 HD (Alt 2), MS-DOS v2.11 HD (Alt 3), MS-DOS v2.11 HD (Alt), Z-Com v2.0 HD [Sandro Ronco, rfka01]
evio: Anime Mix 1, Chisako Takashima Selection, evio Challenge!, evio Selection 02, evio Selection 03, Hard Soul 1, I Love Classic 1, Pure Kiss 1 [David Haywood, Peter Wilhelmsen, ShouTime, Sean Riddle]
Debian GNU/Linux 1.3.1 with Debian-JP Packages, Debian GNU/Linux 2.0r2 with Hamm-JP [akira_2020, Tokugawa Corporate Forums, r09]
Air Warrior V1.2, Fujitsu Habitat V2.1L10, Hyper Media NHK Zoku Kiso Eigo - Dai-3-kan, Nobunaga no Yabou - Sengoku Gun'yuuden, Taito Chase H.Q. (Demo), TownsFullcolor V2.1 L10, Video Koubou V1.4 L10 [redump.org, r09]
leapfrog_ltleappad_cart: Baby's First Words (USA), Disney Pooh Loves You! (USA), If I were... (USA) [ClawGrip, TeamEurope]
ins8250: Only clear transmitter holding register empty interrupt on reading IIR if it’s the highest priority pending interrupt. [68bit]
bus/ss50/mps2.cpp: Connected RS-232 control lines. [68bit]
machine/ie15.cpp: Cleaned up RS-232 interface. [68bit]
bus/rs232: Delay pushing initial line state to reset time. [68bit]
bus/rs232/null_modem.cpp: Added configuration option for DTR flow control. [68bit]
tv990.cpp: Improved cursor position calculation. [68bit]
tilemap.cpp: Improved assert conditions, fixing tilemap viewer, mtrain and strain in debug builds. [AJR]
spbactn.cpp: Use raw screen timing parameters for spbactn. [AJR]
laz_aftrshok.cpp: Added aftrshok DIP switch documentation from the manual. [AJR]
ELAN RISC II updates: [AJR]
Identified CPU type used by vreadere as ePG3231.
Added preliminary port I/O handlers and callbacks.
Added stub handlers and state variables for interrupt controller, timers, synthesizer, UART and SPI.
Fixed TBRD addressing of external data memory.
Fixed calculation of carry flag for normal adder operations.
Implemented multi-byte carry/borrow for applicable registers.
Implemented signed multiplication option.
Added internal stack buffer for saving PCH during calls/interrupts.
alpha68k_n.cpp: Replaced sstingry protection simulation with microcontroller emulation. [AJR]
sed1330: Implemented character drawing from external ROM, fixed display on/off command, and fixed screen area definition. [AJR]
tlcs90: Separated TMP90840 and TMP90844 disassemblers. [AJR]
z180 updates: [AJR]
Split Z180 device into subtypes; HD647180X now implements internal PROM, RAM and parallel ports.
Added internal clock dividers adjust CPU clocks in many drivers to compensate.
Reduced logical address width to 16 bits.
h8: Made debug PC adjustment and breakpoints actually work. [AJR]
subsino2.cpp: Added save state support and cleaned up code a little. [AJR]
I see this post so often, and I'm amazed that people have trouble of thinking of things to do in an urban environment, so I thought I'd lend a hand. Thanks as always to The Gollicking members, Mimir-ion, Zweefer, RexiconJesse, u/arc_onyx, InfinityCircuit and DeathMcGunz. I've built a lot of cities. I find that its best to categorize.
Arts (Theater, dance, art, music)
Nightlife (Drinking, dancing, sex)
Shopping (Basics and Luxury)
Entertainment (Museum, Library, Zoo, Circus, Auction, Sage)
Sports (Team and Solo, and includes Gambling)
Nautical (Fishing, diving, sailing, yachting)
Here's my personal city encounters lists, slightly altered with worldbuilding details to be more generic and useful. They are yours to take, amend, and discard, with my thanks. There are 6 categories, with 20 entries for each category, giving us 120 encounters. (160 with the comment, below) A d6 and a d20 can dice up a full roster of stuff to do quite quickly. Enjoy!
Free outdoor art gallery with paintings, sculpture, food vendors and musicians. A note is passed to the party from a stranger.
A new play from a famous playwright is debuting at the local theater. The party receives an invitation from an anonymous source via a messenger.
A street band is playing raucous tunes outside the party's lodgings and a crowd prevents them from entering. If they persist, they accidentally start a brawl.
A festival is being held in the city and all citizens and visitors are required to attend and pay fealty to the city's ruler. During the parade an explosion destroys some buildings and kills nearly 100 people. The party is very close to the blast and sees a hooded figure fleeing via rooftop.
A local busker who always recites bad elven poetry is found one morning turned to stone.
A band of mimes have come to the city to perform a series of comedy shows. One of the mimes is a Doppleganger and is here to assassinate one of the party's allies.
A dance troupe, known for their public and surprise appearances (a "flashmob"), starts a performance in and around the party in the street. During the performance one of the dancers lunges at one of the party members and whispers, "Help me" in their ear, before carrying on with the spectacle.
A mysterious sculpture garden has "sprouted" in a main city street, seemingly grown from the very ground itself. All of the figures are depictions of body horror and some spectators have been driven mad or died after looking at them for too long.
Artist paints caricature portraits of passers-by which come to life at night to cause havoc.
There is a sand castle contest at the local beach. While digging a pit one contestant finds a wooden chest. It is sealed with arcane sigils and very dangerous. Inside is a lifeform.
The party is asked to investigate a local art gallery as the last known location of a model that has disappeared. The party finds extremely life like statues of various people, missing model included, and discovers the sculptor is a Maedar, with a pet Basilisk, trying to replicate his dead mate (a Medusa).
The party is invited to a studio for free painting lessons. The paint fumes trigger a spell that sends the party into a collective Dream. They must find their way out and defeat the Artist-Wizard and his pet Nothic before they are bled dry (to fuel a hideous ritual).
An audience-participation theater-event is occurring in one of the parks, and the party is encouraged to join, and are asked to put on some simple costumes. Upon doing so, they are swapped with hidden Clones, who continue the performance, while the party is teleported to an underground prison full of holding cells. There are dozens of other trapped citizens there.
A new popular song is all the rage and being sung by drunken bravos and university students alike. The song has a 10% to transfer an audio-parasite, that will drive the singer mad and ultimately into a catatonic state over the course of 7 days. During this time they will be compelled to sing the “hook” over and over, in the hopes of infecting any nearby listeners.
A master tattooist has set up a temporary shop on the fringes of the city. For a hefty fee, the customer will receive an exquisite piece of personal art, and on full moons, the tattoo will be able to sense the presence of magic, poisons, disease, or creature types (DMs choice). The master will leave after 24 hours, never to be seen again and the tattoo will fade completely after 30 days.
An artist is painting landscapes on the street. She says she’ll paint any place the customer desires. For a fee, she can make the painting a one-time portal to that place. The portals always go to the wrong location (this is discovered after travel has occurred).
A local homeless man, who mimes for money along the Promenade and in the Park, suddenly finds his invisible walls and pretend ropes are real. Passersby run into invisible walls of force left behind by him, people are dragged to him by his invisible rope, and he now hides in a corner of the park, afraid he will hurt others with this newfound power. The local Telekinesis Guild (bunch of filthy impostors and con artists, mostly) are furious that he has what they secretly do not, and has put a bounty on him, paid upon live delivery to their guild house.
A local street band is performing the show of their life and the music has become magical. Any Bards present will be able to “draw” 1-3 new spells from the performance. All others will be Blessed for the next 48 hours.
An artist has set up a crude telescope, pointing at the ground. For a small fee, you can look through the telescope and see a miniature world, full of tiny blue humanoids in a stone-age environment. The telescope is enchanted with a very detailed Major Illusion spell that allows the humanoids to be seen, and is also Cursed to drive the viewer mad by causing them to see the tiny blue humanoids everywhere they go. The curse will begin 24 hours after using the telescope and will persist for 30 days or until the victim goes mad, or dies. The Curse will manifest the humanoids as watching, then menacing, then threatening, then murderous.
Some Elven sculptors have set up a “Century Garden” - plinths of stone overhung by apparatus with funnels in different angles and locations that drip acids onto the stone - slowly forming the final form of the artists vision. The artist is selling tickets (valid in 100 years) to attend the ceremony.
A local tavern is showcasing a new lager and a spruiker is on the streets handing out "1/2 off" coupons to passersby. The party is given "2 free drinks" coupons on purpose by the NPC. A stranger is waiting inside that wants to talk to the party.
A dance club, on a typical night, has been infiltrated by an Avatar of Bacchus and has caused the party to spill into the streets where it has been pulling in passersby. The party is caught up in the crowd.
An exclusive nightclub has opened, membership only. One of the party’s allies goes missing and was last seen there. The club is a coven of Sorcerers and every night they sacrifice a kidnapped customer to try to summon an Eldritch Horror.
A hot club in town is secretly run by vampires. Cover charge is 1 pint of blood. Thralls being thralls, one of them talks, and a Hunter has gotten wind of the nest. The party will see him interrogating a thrall and escalating to torture.
A drunken brawl spills out of a tavern near the party. The fight is brutal, involving makeshift weapons and ends up overtaking the party. If they do not flee, during the fracas the party notices that one of the brawlers is biting his opponents and swallowing the flesh. If they do flee, they hear the next day that a pile of half-eaten bodies was discovered in the aftermath. A new zombie-master has come to town.
While out drinking, the party sees a Silver Elf enter the tavern, and time slows to 50% of its current speed for all but the party and Elf, who remain at 100%. The Elf asks the party if they would like to play a game of chess. If they say no, the Elf vanishes, and time returns to normal. If they agree they must wager a precious/strong/important memory against the answer to any question. The Elf has an INT modifier of +4 and a +4 proficiency in gaming. Upon the conclusion of the game, the Elf vanishes and time returns to normal. The bar patrons never see the Elf.
While in a tavern, a game of darts among some locals concludes in violence and 2 end up dead. On one of the deceased bodies is a treasure map that leads to a guarded vault in the wilderness.
A particularly virulent STD is going around the brothels. Over the course of 72 hours it turns the afflicted into a receptor for mental dominance from a powerful psion. The “Mind Taker” uses these puppets to rob the afflicted and deliver their valuables to a guarded location. Then the psion drains the puppet of its final mental faculties and stores it as an energy source for later. The bodies are then destroyed using a Rod of Disintegration. One of the party’s allies (or a party member themselves) has come down with a case of “The Threads” (so named for the red lines of infection radiating from the genitalia into the legs and torso.
A dance club has been cursed by a witch to afflict some (30%) of the customers with “Otiluke’s Irresistible Dance”. Some patrons have been dropping dead from it and the club owners are covering it up by secretly burying the bodies in the basement and drugging the witnesses. The party is present for this or one of their allies goes missing.
A man attempting to throw a party so massive he will officially become “the God of Partying” wants the players to help him throw an absolute rager. If they help, he will remember them fondly when he reaches godhood. The party could overrun the region/city.
The party finds a club throwing a rager in the party’s honor. All night, people toast the party members, dance with them, and celebrate. No one in the party has to pay for drinks. The next day, the party gets the bill for everyone's drinks. The tavern was told the event was for the party and would be paid for by them as well.
A new fad in the high-end taverns of the city, catering to young noblemen with too much money and not enough sense, is a drink called The Kiss. One part grain alcohol, one part pufferfish venom - a shot of this causes hallucinations and numbness, in addition to more than the usual drunkenness. Two young men, heirs to fortunes and titles in the court, have died in the last two nights. Word is they drank too many of these. The noble families want blood, and put bounties on all known bartenders serving This Kiss. The guard don’t want a riot on their hands if they interfere with the Mixologist’s Guild, the most powerful multinational trade guild in the world. A representative from the Crown has summoned the party, to discreetly investigate the explosive situation.
A group of drunks stumble towards the party and push through/past them. During this, the party will each be subject to a Pickpocket attempt (+8 Sleight of Hand). If discovered, the “drunks” are a pack of rogues who “own” this territory. If challenged, they will flee and return with a number of Thugs equal to the number of party members.
A grifter comes up to the party and bets that they can guess “where you got your boots/shoes”. The answer is “on your feet” (where the footwear currently is). The grifter will demand a small amount of cash after this, and will become hostile if denied or hassled.
An avatar of Bacchus/Dionysus appears in the area and begins a Revel. Those who hear the music or see the dancing/drinking must save vs Wisdom (DC 20) or join in. The Revel will last for 72-96 hours and leave partygoers with 3 levels of Exhaustion (and be many miles from where it started).
A Dwarven “thrashgnome” band is throwing an impromptu concert on the roof of a local tavern. The noise is deafening and a large brawl will erupt after awhile - during the fracas an object will find itself at the feet of one of the party members. It is a powerful Fetish that was stolen from a Witch (who has been seeking it, and is nearby).
The party enters a tavern to discover their money is “no good” and they are suddenly crowned “Lager Kings/Queens” for the night, and feted and welcomed by each individual tavern patron. The party will, as the sun rises, be poisoned by the insinuative poison that was in each successive drink, and if they fail a Con check vs a high DC, they will be magically Sleep’ed and find themselves strapped to a basement altar for a hatchling Gold Dragon to feed upon. If they succeed on the check, they are very ill and considered Incapacitated for the next 24 hours.
A new tavern has appeared in the area, and will vanish after the night’s festivities to appear in a random location in the world the next night. The tavern patrons are all Fey, and this is the “Wandering Druid Pub”.
A dealer is handing out “free tokes” of a new narcotic. The narcotic is powerful and hallucinatory, but harmless otherwise, except for the addiction rate, which is near 100%. A Con check vs a high DC is required. If failed, the user must take the drug again in the next 24 hours or suffer 2 levels of Fatigue. Every day without the drug thereafter confers another level of Fatigue. If the check is passed, they will become violently nauseous every time they take the drug again.
A group of Gnomish Brewmasters have set up a tasting booth on the street and are giving out free samples of “Old Brown Mare” - a powerful stout that has a tiny side effect - 10% of the imbibers are shrunk to Gnomish height for 24 hours.
(OPTIONAL) - A cadre of bound Incubi and Succubi have escaped from a brothel and are desperately seeking an escape from the area. They will make any deal possible to make this happen.
While looking for weapons, a party member "accidentally" activates a sentient weapon, who declares the party member as "master" and demands to know what has happened since it was "put to sleep".
While shopping, one or more of the party members is pickpocketed by a young kid who is part of an "urchin gang". This gang is an arm of one of the more powerful rogue guilds in the city.
A street vendor is selling “gag gifts”, guaranteed to ensure the perfect prank. All the objects are cursed, and the vendor reveals this as if they were joking, as part of the shtick.
Upon purchasing a normal mundane item, it is found to be hollow, with an unknown substance hidden inside of it. If left undiscovered, the person who sold it will try to get the item back, by negotiation or violence, it depends on the party’s willingness to part with it.
A certain type of plush toy is all the rage in this city, and the party will acquire one upon their next purchase - all the merchants were paid to distribute these as “customer incentives.” The toys act as scrying focus for the local thieves guild. The party’s lodgings will be robbed within 24 hours obtaining the toy.
An extraordinary amount of the richer folk of the town have gathered on the plaza. Gregory’s Golden Garments has arrived back in town from one of his far-off trading junkets. He brings the most exclusive textiles and materials to town, and the auction has started (dragon-skins, silk, etc.). During the auction, someone purchases a rare bolt of material and the party finds it in their room later, with instructions to hide it. If they don’t, a group of Assassins come looking for it. If they do, they will be contacted by a mysterious agent who asks them to transport it far away for a hefty fee.
An Annual Food Festival kicks off with much fanfare. However, someone has poisoned the foodstuffs and half the city is sick with nausea and other vile emissions. The organisers, afraid to lose their heads, have set a hefty bounty for finding the culprit(s), and one of these pamphlets is pushed on the party.
While shopping for weapons, a woman approaches the party and asks them to sell a weapon for her, as she cannot. She explains that the weapon is Cursed and will not allow itself to be sold by the owner. If the party agrees, she looks visible relieved and hands the item over. Now the weapon belongs to the party member who took it (and it cannot be sold). The item is a -1 weapon.
A small purse keeps whispering at a player for them to buy it. It remains silent when others are observing it and refuses to talk if it thinks anyone else can hear it. It says it can help them (count money, hide it from pickpockets, and offer insight) if they give it something in return (it wants costly gemstones).
Every store and restaurant the party enters seems to be run by the same person. If confronted, they laugh and say they “get that all the time”, but will profess ignorance otherwise. The merchants are all Dopplegangers and today is their “Day of Pranks”. If two merchants are forced together, they will become violent and the others will run out to join them.
The party finds a flyer shoved under their lodging’s door that promises “75% off all Adventuring Gear” at a local merchant. The merchant is very chatty and inquisitive and will press the party for information about where they are going next. The merchant then sells this information to a gang of rogues who will follow the party and attempt to rob them as they exit the dungeon.
While shopping for clothes, a party member hears a weeping noise. No one around seems to be crying, so if this is investigated, the member finds a top hat that seems to be the source. If the hat is put on, the party member is Cursed with a particularly nasty form of melancholia.
The next time an item of clothing is purchased, the party member discovers that it has a large “Pocket Dimension” concealed within its folds. There is an object already inside the pocket.
A beautiful man/woman approaches the lowest CHA party member and offers to make their “dreams come true” if they will sell their soul. The man/woman will cast a real Wish on behalf of the party member (which works without the usual DM fuckery, but will expire in 1 year, and a group of Devils will appear to collect the player’s soul). If refused, the man/woman will leave, but if confronted, they will flee. The man/woman is a mortal humanoid who simply shills for a Crossroads Devil.
While shopping for arrows/projectiles, the merchant offers the party a “one-time deal” of some special projectiles that are “guaranteed to strike their target every time” and will demonstrate this quality in a shooting lane set up in the back of the shop. The projectile will work as promised within the shop itself, without limit, but outside the shop, the first 3 only will work as promised and the rest will automatically fail-to-hit. If confronted later, the shopkeeper will claim ignorance and claim the party member is lying (even going so far as to call the Watch for harassment).
The city is having a 50% sale, city-wide, for the next 24 hours. Rogues know this too, and are everywhere, preying on the crowds, or following them home to be robbed later.
While shopping for provisions, the merchant says they are looking for “exotic meat hunters”, and will pay top prices for “anything unusual” without limit, provided the meat is delivered dressed.
A new confectionery store has opened and is giving away free samples in the streets. The sweets are mildly intoxicating, and have the added side-effect of making those who eat them very amorous for the next 8 hours. The owners are clerics of the Deity of Love.
An arsonist is burning down merchant shops, by “category”. The perpetrator is a failed businessperson themselves, and is merely seeking revenge. The first things burned are the weapon and armor shops.
While shopping for armor, the merchant offers to show the party a “special selection” of exotic armor. These are all very unusual and very expensive. This is a one-time offer that will never be repeated and if confronted, the merchant will claim ignorance as to the existence of the exotic armors, and if the shop is searched, they are nowhere to be found.
The party receives an anonymous gift of entry passes to an exclusive and private club in the city. At the club, the party is approached by cultists who attempt to persuade the party into joining.
The museum is showcasing some rare artifacts. While visiting, the party is present during the brazen theft of one of the objects - an item of unique and dangerous powers.
Zoo animals have escaped and are menacing the population!
A local sage sends an urgent message to the party about a matter of great importance. The sage, a bit senile, has gotten mixed up and this is not the group he was supposed to contact. He does not realize this and treats the party as if they were hired to retrieve a book from an old, guarded crypt. If the party refuses, the Sage will eventually be foolish enough to try it himself and the party will hear about his death.
A public estate sale of one of the city’s wealthiest families is announced. The prices are high, but the quality equally impressive. In the announcement is an object that the party or one of the party members has been looking for. If they attend the sale, they discover the price is three times higher than they can afford (even after pooling money or getting a loan). The security is strong but not impossible...
The museum is showcasing the preserved remains of a long-dead monster race as part of a traveling exhibition. During a tour, or at night when closed, the monsters are revived by an interested party, and they go on a murderous spree. They attack either the party (along with many others) or one of the party’s allies.
A series of foreign street magicians has entered town and perform solo acts all over town. One of them is near the party, and they need a volunteer for a (permanent) disappearing act.
A street corner storyteller is spinning a tale of adventure and peril to a crowd. The tale sounds suspiciously like the last adventure the party had.
While eating, the party sees a puppet show happening nearby. They find it (magically) difficult to avert their eyes from the felt performers and can see figures moving out of the corners of their eyes. These are Oblique Golems, and can only move when not being viewed. The golems will attempt to rob anyone nearby. The puppets are just puppets.
An Escape Room boasts a valuable prize for any group who can escape/solve the room before the hourglass fills. Several of the puzzles in the escape room align runes and involve magic words of power. If the party manages to complete the room, they complete the spell, finding a portal now open above the building. Demons pour from it into the town, and it cannot be closed for at least 24 hours.
Some fire-jugglers are performing in the street, and they appear to be using magic to create illusionary figures that leap from the burning torches. These are actually Mephits, and the fire-jugglers did not summon them, they appeared on their own. They run off to cause havoc and burn as much of the city as they can.
A local casino is offering big prizes to “Spin the Wheel” - with only a 5% chance of winning, this is mostly a scam, but those who play are Wizard-Marked to be robbed later. The prizes for actually winning are 4-figures.
A pig-racing track has been cordoned off - turning the streets into the racecourse. All are welcome to enter, and whoever wins is offered a lucrative contract joining the “Hog Ridin’ Circuit” - a racing tournament involving half-a-dozen cities and some very shady dealings.
A masked spruiker hands the party an ornately engraved thin metal plaque inviting them to an exclusive event at a place called “The Garden”, and a map is etched on the reverse side. The event, if attended, presents the party with an opportunity to travel to another plane and earn the favor of a powerful, if enigmatic figure.
A group of acrobats are performing feats and stunts in the street. During the performance, one of the party members sees the face of one of the tumblers momentarily change into something monstrous.
A pair of dueling Illusionists is staging an elaborate mock-battle in a nearby park, but neglected to inform anyone of this beforehand and have caused a panic.
A tour group suddenly appears and engulfs the party. The guide is pointing out places where famous adventurers have died, and suddenly points right where the party is standing and begins discussing them as if they were not there! The tour group can not be interacted with (as they are projections from the future) and soon quickly departs and vanishes around a corner.
A street lottery is being held by a local neighborhood social group. The cost is low and any tickets purchased are said to go towards upgrading the local park. There is a 50% that the party wins a modest prize of home-baked goods. The locals will send a message to the party later that their tickets were fraudulent and demand a return of the prize or the equivalent value in currency. This “lottery” is a common scam run in the area on obvious tourists.
During an previous-announced free concert by some famous Bards, a bomb explodes.
A street comedian is inadvertently casting “Tasha’s Hideous Laughter” on audience members. The phenomenon is soon discovered and the comedian flees. Later, he is found dead and covered in a thin slime.
The party receives an anonymous gift of tickets to a local sporting match. If they attend, they are approached by an NPC who says they represent a "person who wishes to remain nameless, but desires to procure your services in a delicate, and potentially dangerous matter."
The party is invited by a local ally to attend a boxing match. At the match both fighters are killed by a powerful assassin who works in secret for a local politician.
The party attends a game of skill and is accused of bribing a ref to throw the game by a rogue (who did actually rig the fight, but now has been caught and is desperate). A few of his crew will back him up and some of the crowd sides with them.
A marathon race has been scheduled to wind through the city as part of a larger season of racing. A number of famous people and some talented locals will participate. During the race, several of the runners suddenly collapse and begin coughing blood. This is the start of a disease outbreak, and will, without precautions, infect over half the city in only 72 hours. The source is magical in nature, and part of a larger scheme to cripple the city by a secret faction.
A bare-knuckle street match has been set up by an enterprising rogue/wizard. A series of ringers are inviting all-comers to challenge for a fat purse. Those who fight are wizard-marked, and followed later, to be kidnapped and bound for a fighting-arena in the Underdark.
An illegal horse race, infamous in the city for causing multiple deaths every year, is about to commence once again. The street the party currently finds themselves in will turn into the aftermath of a battlefield within several seconds. The race has no rules and is heavily wagered upon by the criminal elements of the city.
A “Circus Maximus” involving blood-sport, animal fighting, and a “nautical spectacle” is going to be held at the city’s largest stadium. The public is allowed to sign up to fight in one of the 3 events. The purse for winning is generous (5 figures) and is, of course, rigged and being carefully watched by the strongest Rogues Guild in the city, who stand to make a pile of money. If the party participates, they will see that some of their opponents have been enchanted with speed and strength.
An annual Guards Competition is about to commence. They are divided into 4 teams, and the locals have lifelong and fierce loyalties
In one quarter is an annual event - the Endurance Drinking Contest. A group of competitors take a shot, perform a task, take a shot, perform a different task, repeat. The winner gets a trophy, their portrait on the wall of winners, and bragging rights. The tasks range from silly to nearly impossible.
A mounted race is about to commence, and the party runs into a thick crowd along the edges of the route. If the party chooses to stay to watch, they will see one of the riders being assassinated from a position high above the streets by a mage’s spell.
A traveling ball-team is looking for a manager and some bodyguards, and one of the party’s allies has recommended the party, as a joke. The team shows up where the party is to conduct an interview.
A boxing match has resulted in a death and the angry and bewildered crowd has spilled out into the streets in a terrible brawl, hurting bystanders and destroying property. If the body is examined, 3 small holes in the back of the dead boxer’s neck can be found and 3 small projectiles found inside the wound. The trail leads to a mage’s henchman.
Illegal cart-racing has been taking place at night among the city’s youth and an ally of the party is terribly worried about their child’s possible-participation. The racing will soon claim lives.
The Dozens has arrived in the city - a nationwide, very famous content of insults and put-downs. The entry fee is to survive a round-robin of burns during The Throwdown, where hundreds will enter. The prize is bragging rights, a 4-figure cash prize, and the chance to defend their title next year.
An ally of the party has entered a marathon footrace. During the race, the ally disappears.
A Fishing Derby, the 1st of 3 contests each year, is being held by any who wish to pay the modest entry fee. There is only one rule - you cannot use a traditional rod/reel, fly, or net/seine to catch the fish. The Derby draws the inventive and the mad, and lasts over 3 days.
A professional team of Goliath and Dwarven “Chicken Fighters” arrive at the city for an exhibition match in the city’s swimming pool. One of the Goliath recognizes a party member (whether the members also remembers them, or not) and offers free tickets. During the match, one of the Dwarves is hurt, and after a flurry of rules-consultations, its determined that a substitute is allowed. The party is looked at by the Goliath and asked for help.
A ping-pong match is being staged between Royal cousins, to settle a dispute. The match is going to be public, and during it, both Royals disappear and are replaced with monkeys. Uproar ensues.
The party finds out there is an underground avian-fighting event happening below the tavern. When they go to investigate, they find a goose and a rooster on opposite sides of a metal chess board pushing the pieces around randomly. A ref resets illegal moves and pulls captured pieces from the board. The crowd roars wildly, screaming for their bird to win the game. The party is approached by a grifter who says he knows who’s going to win and will sell the info. The grifter’s prediction will prove right 2 times, then wrong the 3rd time.
An illegal blood-sport fighting match has caused the death of a local celebrity and the party has been framed for the murder.
A local ally invites the party on a fishing trip. While on the trip, the vessel is attacked by a desperate band of Kuo-Toa, who appear to be diseased and attack with a more-than-usual savage aggression.
The city is holding a yachting regatta and the party is present when one of the ships catches fire. Many accusations are bandied about and most seem to blame one of the city’s administrators who had a grudge.
A seasonal storm rushes over the city does significant (and costly) damage to the local fleets (and any ships the party might have moored here). Trade and travel is stalled and only a hefty bribe and some forceful diplomacy can secure any movement needs that the party might have.
A local mad-wizard-inventor is launching a submarine and has asked for volunteer pilots and crew. If the party accepts, they are attacked by a great white shark. If they do not, the sub is sunk by the shark. The mad-wizard will try again next month with a new design. If the shark has been killed, this version will find a sunken treasure worth a king’s fortune.
The party is invited to a beach party by an ally. While there, a number of party-goers find themselves suddenly growing gills and webbed feet and toes and a strong urge to enter the ocean. They have been drugged by a Sahuagin Sorcerer, who is trying to build an “amphibious army” to attack the town and destroy it.
A large number of Brachia (Crab-Folk) have surfaced in the bay and are attempting to communicate via the Dream spell (which will manifest as the entire town committing suicide, and this will be dreamed en-masse by the locals). This dream is not a threat, but a warning of what will happen if the townsfolk don’t rid themselves of a recently-acquired magic item (by the party themselves, or by another adventuring group). They have 72 hours to unravel the mystery.
A number of Were-Sharks are attacking swimmers at night (mostly kids/young adults out partying on the beach). These therianthropes are not aware of their actions, but know something is wrong. While shape-changed, they work as a team, like wolves.
While passing a street they encounter a group of semi-drunken sailors. The sailors start a brawl with the party, for their fun. When magic or weapons are used things will get nasty as the sailors will pull shivs, long knives, chains, and cudgels.
Something has turned the ocean red and fish are dying in great numbers.
A large statue that could be worth a lot is trapped in a cavern in the water. If the party can retrieve it without additional help, they can claim it as their own, sell it, and keep all of the profits. If they enlist any help, the local authorities will take over the operation and claim the statue for themselves.
During a sailboat race, a school of merfolk begin harassing and destroying the boats.
A group of traveling sailors try to sell famous and popular books, paintings, and equipment to the party at a great price. Upon closer inspection, the items appear to be forgeries.
A seadragon is heading for the coast, but rumor has it she will slumber if told a bedtime story. In order for her to hear it, the party must intercept her and shout the story from aboard a ship. But it better be a good story.
An ocean water spirit wants to visit a fellow spirit friend who is further inland. They will make a path over land of water they can travel through. The party can try to convince the spirit to follow their path and plot a nondestructive course, or they can try to stop the spirit from visiting their friend through force.
For three days, no one has been able to catch a fish with a hook and line. Nothing even bites, something just cuts the lines before any fish can bite.
A local surfer has gone missing and only his surfboard is found on the beach, covered in a black slime. Days later, his head (missing the eyes) washes ashore.
An Aboleth has awoken in the bay and starts calling minions to serve it. Some of them are townsfolk, and possibly the Mayor as well.
A waterspout threatens the docked ships in the harbor. It is not a natural occurrence.
A pack of Scrag (Sea Trolls) have started plucking beachcombers from the shoreline.
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